How Would I Approach Adjusting The Position Of A Tool's Gui?

Hello There! I Have A Question In Regards To How I Would Approach Changing The Default Position Of A Tool’s GUI Display. The Reason Why I Want To Be Able To Change It Is That In This Game Of Mine, There Are Abilities That Players Can Use To Fight People, Which Were Intentionally Made Hard-Coded To Be Used Inside A Tool. But I Have A Separate Aspect In The Game That I Don’t Want Require Tools To Function Properly. And As Of Now, I Don’t Have Any Ideas On How I Would Go Fourth In Doing This. So I Am Hoping Maybe Anyone Who Sees This Can Help Me Out With This Particular Issue Of Mine. Here Are Some Examples To Give Context To The Premise Of My Question.

If You Have Any Ideas On How I Can Solve This Problem, I’d Really Love To Hear Your Thoughts As They Would Really Help Me Out Of This Situation, Thank You :slight_smile:

Probably by making your own custom gui or moving the cregui somehow

Wait, What Is A Cregui? Is That For The Tools?

Ohhhh You Mean Core Guis, Gotchya, Lemme Try That.

Sorry, typo, meant coregui
Character limit

No Worries I Understand. :slight_smile:

It’s impossible to move anything in the CoreGUI in-game as all scripts do not have the appropriate context level.

I would use the same GUI that Roblox uses in their CoreGUI for the backpack & put it in a ScreenGUI in StarterGui, script a similar backpack functionality, and whenever a user equips it then you tween the position of the frame up.

Did you have any chance of getting this to work? I was able to find BubbleChat, Chat, Freecam Guis under PlayerGui. But had no luck finding the screenGUI for the tools/backpack.
Also noticed that one cannot edit coreGuis (can only enable/disable).