How would i be able to recreate RetroStudios server system?

I tried using Datastores and TeleportService but I don’t know how to use them

Mainly I want just Teleporting to the placeId, find an available server that isn’t full, and if there’s no servers or all servers are full, it makes a new server.

I also want gameIds to have their separate servers.

memory store service, when server starts, add it in memory store memstore:Set(game.JobId, #Players) and update it when player leaves / joins

I dont see the “:Set()” thing in memory store service

After learning a bit of how “MemoryStoreService” I think you meant “SetAsync” and not “Set”

yes i did it was just an example…

If you want to explain something, at least provide valid examples.
Just saying theory won’t do it.

The examples are within documentation, you saw that the OP is capable of doing a research on his own.

Then why did you provide misleading example?

the example was to show how to save this current server, game.JobID and not specifically focused on the SetAsync method

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