RQXVRT
(RQXVRT)
September 12, 2025, 1:46am
1
I tried using Datastores and TeleportService but I don’t know how to use them
Mainly I want just Teleporting to the placeId, find an available server that isn’t full, and if there’s no servers or all servers are full, it makes a new server.
I also want gameIds to have their separate servers.
ChiDj123
(xHeptc)
September 12, 2025, 9:04pm
2
memory store service, when server starts, add it in memory store memstore:Set(game.JobId, #Players) and update it when player leaves / joins
RQXVRT
(RQXVRT)
September 12, 2025, 9:23pm
3
I dont see the “:Set()” thing in memory store service
RQXVRT
(RQXVRT)
September 13, 2025, 12:11am
4
After learning a bit of how “MemoryStoreService” I think you meant “SetAsync” and not “Set”
ChiDj123
(xHeptc)
September 13, 2025, 7:43am
6
yes i did it was just an example…
If you want to explain something, at least provide valid examples.
Just saying theory won’t do it.
ChiDj123
(xHeptc)
September 13, 2025, 3:51pm
8
The examples are within documentation, you saw that the OP is capable of doing a research on his own.
Then why did you provide misleading example?
ChiDj123
(xHeptc)
September 14, 2025, 9:06am
10
the example was to show how to save this current server, game.JobID and not specifically focused on the SetAsync method
1 Like