As I have an icon system I’m working on, I’d like it to show an icon next to their username, however, currently the script that I have right now only works locally, and it gives everyone an icon if someone chooses a team. I’d like to know how I may go about changing my script so that everyone sees the icon
Serverscript
local function onPlayerAdded(player)
for _, player in pairs(Players:GetPlayers()) do
local Playerlist = player.PlayerGui.Playerlist
local Template = Playerlist.Frame.Handler.Template
local Icon = Template.Icon
if Icon.Image then
Icon.Image = Icon.Image
end
end
end
iconEvent:FireAllClients(onPlayerAdded)
print("test")
Localscript
localPlayer:GetPropertyChangedSignal("Team"):Connect(function()
local function localIconChange()
for i, value in pairs(TeamArray) do
if localPlayer.TeamColor == TeamArray[1] then
elseif localPlayer.TeamColor == TeamArray[2] then
Icon.Active = true
Icon.Image = iconImageArray[2]
elseif localPlayer.TeamColor == TeamArray[3] then
Icon.Active = true
Icon.Image = iconImageArray[3]
elseif localPlayer.TeamColor == TeamArray[4] then
Icon.Active = true
Icon.Image = iconImageArray[4]
elseif localPlayer.TeamColor == TeamArray[5] then
Icon.Active = true
Icon.Image = iconImageArray[5]
end
iconEvent.OnClientEvent:Connect(localIconChange)
end
refresh()
end
end)
Players.PlayerAdded:Connect(function(newPlayer)
refresh()
newPlayer:GetPropertyChangedSignal("Team"):Connect(function()
refresh()
end)
end)
refresh()
localPlayer:GetPropertyChangedSignal("Team"):Connect(function()
refresh()
end)