Hello, I am wondering how I would update this script every time the value (GraphScale) changes. I am somewhat new to using modular scripts and OOP programming but very experienced in function programming so this one is confusing me!
local gameGlobals = {}
gameGlobals.GRAPHSCALE = script.Parent.Parent.GraphScale.Value -- this is the scale that the blocks are placed on by stud btw.
return gameGlobals