How would I create a OverTheShoulder Camera that does not lock the characters rotation?

Ive seen this used in Dragon Ball Final stand where you have the over the shoulder camera but you can still turn your character with W A S D. I dont know how to even start. Any methods that maybe you have tried?

Check Briecy on ytb he made a video on that topic

A bit late here but how about Humanoid.AutoRotate?

Care to give me a link to that video?