How would I create fog at the bottom of a level?

I want to create a pit full of fog you can fall into, but I don’t know how to make it work. I tried using layers of transparent material, but it looks terrible as you fall through it(the layers get hidden in order to display the character). I tried doing it with custom particles, but the fog needs to be visible right when the game starts, and the particles take time to build up before they look like fog. Are there any other solutions, or will I simply have to ditch this idea?

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Maybe setting the rate of the particles really high but then really quickly changing it to normal works?

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I’ll try that. It seems a little hacky, but maybe it can work.

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