So, I want to make an effect that when you watch a part, you see something from another part, like if one part sees a red dot, I watch the part, and I see the red dot, I don’t know how I would do this, if anybody can help me.
I don’t know what that is, what I need is basically, there’s a part, that part is seeing something like a structure, now, from another part, I want the Player to be able to see that structure, but not being there to see the structure, do you understand?
I’m bad at explaining, I will make a drawing and hopefully get something more explainable tomorrow
Tomorrow I will make a drawing and post it here, so it’s actually understandable, it’s hard to explain like this, but what you said is maybe what I’m looking for
In red there’s the part in front of the player, in white is what the player sees, the blue part is the part which has the view the red part shows, and the blue thing is what the player sees
Yes, a player that looks trough a portal basically, I also want that when there’s something outside the portal that changes (ex. Someone passes by) the portal shows it to the player
Just put a surface GUI on the portal part then put a viewport frame in the surface gui. Then put a camera part at the position of the second portal with a clone of the workspace. If it doesn’t show animations or update add the workspace clone in a world mod inside the viewport frame
Okay, it kind of worked, I had to put the SurfaceGUI in StarterGUI, and set it’s Adornee to my part, the only problem is that I moved it but it’s not updating…