Sorry for the vague title, not sure what this is called or whatever
But basically trying to do something like when i hover over a gui, it increases in size and nudges the other guis a little out of the way and not hovering over it would return it to normal
Use MouseEnter and then use Tween Service to increase the ui’s size and then use MouseLeave and then use Tween Service again to decrease the size of the ui
Firstly set the anchor point to .5,.5 (for the text label or whatever your doing the code for)
now we’re gonna use the MouseEnter and MouseLeave events + TweenSize() fucntion
And make a local variable with this code innit :
local gui = script.Parent -- sets a variable for the parent (the thing you want the effect on)
local deb = false -- debounce
gui.MouseEnter:Connect(function()
if not deb then -- to not cause trouble with the code
deb = true
gui:TweenSize(UDim2.new(new size), "Out", "Sine", .1 , true) -- makes it bounce when the mouse hovers on it
deb = false
end
end)
gui.MouseLeave:Connect(function()
if not deb then
deb = true
gui:TweenSize(UDim2.new(old size), "In", "Sine", .1 , true) -- makes it go back to how it was when the mouse stops hovering.
deb = false
end
end)
ps: this local script must be inside the whatever you wanna do the effect on.
For the input, MouseEnter and MouseLeave. For the nudge,
Check if each of the buttons is to the left or to the right of the button, comparing their Position.Scale.X
Move each button to the side they are in. You can calculate the amount by doing (newSize.Scale.X - oldSize.Scale.X) / 2. Then you just add or substract the value depending on the size
you can also do it with Position.Offset.X, it just depends on what you are using