How would I do this?

So, I’m trying to make something that’s bendable. (There are 11 parts that make this up)

However, I want a function that bends it more when a certain number is higher

local function Bend(intensity)
—whatever is used to make it bend more here
end

Is there any way to do this?

You could use a HingeConstraint in each part joint then use those in Servo mode, or maybe connect a PrismaticConstraint to the bottom and top