How would I do this?

I’m making a game which will include aspects of melee fighting, and I currently have a bat. Whenever I swing the bat and the hold animation is playing, the swing animation looks very janky and the right arm seems to barely move.

Is there any way I can remove the holding animation while swing animation is playing?

Note: The holding animation is handled on the client, and the swing animation is handled on the server. Should I change this?

(First 4 swings are with holding animation, the next 4 swings are without the holding animation)

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on the server when the bat is activated use :FireClient() to tell the client that the swing animation is starting to play and stop the holding anim for the duration of the swing

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It works flawlessly, I thought it would have a delay but guess not, thank you!

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