How would i be able to get the client’s region? I don’t know where to start this, but it sounds like it may be helpful at some point because of restrictions in some countries.
You use LocalisationService’s GetCountryRegionForPlayerAsync to do this
local LS = game:GetService("LocalizationService")
game.Players.PlayerAdded:Connect(function(plr)
local region = LS:GetCountryRegionForPlayerAsync(plr)
print(region)
end)
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