How would i fix my welds

Well, all to say is my welds don’t work. Maybe there’s a better way that I don’t know please tell me.
CODE:

local deb = game:GetService("Debris")
local shot = game:GetService("ReplicatedStorage").shot
local rs = game:GetService("ReplicatedStorage")
local range = 200
local headDam = 100
local dam = 10

local function laser(dir, originPos, hit, origin)
	local mid = originPos + dir / 2
	local distance = (hit.Position - originPos).Magnitude
	local weld = Instance.new("WeldConstraint")
	local laser = Instance.new("Part")
	laser.Name = "laser"
	laser.BrickColor = BrickColor.new("Really red")
	laser.Material = Enum.Material.Neon
	laser.CanCollide = true
	laser.Anchored = true
	laser.Parent = workspace.Lasers
	laser.Size = Vector3.new(0.3, 0.3, distance) 
	laser.CFrame = CFrame.new(originPos, hit.Position) * CFrame.new(0, 0, -distance / 2)
	weld.Part0 = laser
	weld.Part1 = origin
	
	
	deb:AddItem(laser, 0.2)
	deb:AddItem(weld, 0.2)
end

shot.OnServerEvent:Connect(function(player, hit, origin)
	local originPos = origin.Position
	local hitPos = hit.Position
	local dir = (hitPos - originPos).Unit * range
	local res = workspace:Raycast(originPos, dir)
	if res then
		local char = res.Instance.Parent
		local hum = char:FindFirstChild("Humanoid")
		if hum and hum ~= player.Character.Humanoid then
			if res.Instance.Name == "Head" then
				hum:TakeDamage(headDam)
			else
				hum:TakeDamage(dam)
			end
		end
		laser(dir, originPos, hit, origin)
	end
end)

You didn’t set the parent of your weld?

1 Like

ummmmm hmmm i guess not… :sweat_smile: well seems i didn’t take that into consideration.