How would I fix this lighting bug?


It is only caused when I am quite a bit far away, but with what I am doing it is a big problem. Are there any fixes I could try to make it not do that?

4 Likes

Off topic but ur build looks clean

1 Like

Thanks, the main thing that is making it looks bad is the lighting.

1 Like

Try using voxel, it might look nice

1 Like

voxel lightning no longer exists… plus I use future and it would fuck up all my lightning

2 Likes

Consider following ROBLOX Tos :ohmy:

1 Like

oh fr? Never caught up really with that :sweat_smile:

1 Like

I was talking to Death, sorry for the misunderstanding.

1 Like

Alright lol, but I think u replied to the wrong person

1 Like

False. Compatibility was removed instead. In fact, I am currently facing an issue where my games ONLY render in Voxel, and not Future lighting.

Also, OP; this is simply the roblox engine. It drastically lowers lighting quality the further away you are, and eventually gets rid of the light source entirely if you are too far away. It’s hardcoded, and you can’t do anything about it really.

3 Likes

off topic but your clean is build (sorry i panicked)
Anyways, i would likely suggest that you switch to unified lighting. I heard it would resolve issues like this. If that doesn’t work, try messing around with EnvironmentDiffuseScale or EnvironmentSpecularScale properties.