I am trying to create a dash based on the WSAD keys for direction. The problem is that the direction is based on the HumanoidRootParts CFrame which doesn’t feel very smooth, so I am trying to get the direction the camera is looking at by doing Camera.CFrame.LookVector instead. But the problem of that is that you can also dash on Y axis towards the ground/sky which I don’t want.
In conclusion: Am trying to get the direction the camera is looking at based on the Z and X axis.