How would i get the closest player based off of where im looking and how far the player is

Im trying to do something like Blade Ball

I want to return the closest player based off of how close i am to them where my character is looking

Do You Want To Get The Closes From The Ball To The Player Or From The Player To A Player?
Because That Is What Blade Ball Does I Believe, Blade Ball Calculates The Close’s From The Ball.

It also does something with where your looking, So if there is a player in front of me and there is a player behind me, If i turn around towards that player thats behind and hit the ball the ball will go towards the player behind me, So that is kind of what im trying to do.

I Think that blade ball uses align position and align orientation. for example check out my video i made https://www.youtube.com/watch?v=iEcvfYMCMQ0

I have that side of the system already finished, Now i just have to do all of the other stuff, Which im currently trying to do the actual hit of the ball.

one question why are you copying a game? or will there be something more unique in this game?

This is a question you could ask a hundred thousand game developers. In-fact you could even ask the developers of Blade Ball, They also “copied” the idea, I mean if they can copy a game idea and average 100k CCU then I guess it isn’t too bad copying a game idea, Is it? But yes i plan to do something unique. However the core game idea will not be unique.

Check magnitude between physical location, and then use worldtoscreenpoint to determine if they are in “view”

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True no games are original good point.

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