Im trying to do something like Blade Ball
I want to return the closest player based off of how close i am to them where my character is looking
Im trying to do something like Blade Ball
I want to return the closest player based off of how close i am to them where my character is looking
Do You Want To Get The Closes From The Ball To The Player Or From The Player To A Player?
Because That Is What Blade Ball Does I Believe, Blade Ball Calculates The Close’s From The Ball.
It also does something with where your looking, So if there is a player in front of me and there is a player behind me, If i turn around towards that player thats behind and hit the ball the ball will go towards the player behind me, So that is kind of what im trying to do.
I Think that blade ball uses align position and align orientation. for example check out my video i made https://www.youtube.com/watch?v=iEcvfYMCMQ0
I have that side of the system already finished, Now i just have to do all of the other stuff, Which im currently trying to do the actual hit of the ball.
one question why are you copying a game? or will there be something more unique in this game?
This is a question you could ask a hundred thousand game developers. In-fact you could even ask the developers of Blade Ball, They also “copied” the idea, I mean if they can copy a game idea and average 100k CCU then I guess it isn’t too bad copying a game idea, Is it? But yes i plan to do something unique. However the core game idea will not be unique.
Check magnitude between physical location, and then use worldtoscreenpoint to determine if they are in “view”
True no games are original good point.
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