I want to make a script so that if a player has their mouse hovered over a part, an outline would appear over the part. I am completely clueless as to how I would get that without it being the player clicking. Thanks for reading or any potential help.
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Do you want this to work for any part you hover over or only certain parts?
If it is only certain parts, you can use click detectors and use ClickDetector.MouseHoverEnter
to determine what parts are being hovered over.
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If you want to get the object that the player has their mouse on, you should use Mouse.Target
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