hey all, just been working on a little cooking system. I would like to make a detection as to when the object is held out, and the prompt is triggered. Here is what I have right now, and as you can see it doesn’t work. Help me out here please!
local function cloneLettuce()
if count == 1 then
local newLettuce = lettuceProp:Clone()
newLettuce.Parent = game.Workspace
newLettuce.Position = button1.Position
end
end
lettuceTool.Equipped:Connect(function(hit)
placePrompt.Triggered:Connect(function(hit)
count += 1
print(count)
end)
end
When a tool is equipped it goes in the character model.
The .Triggered event gives you the the player.
Therefore you can do player.Character:FindFirstChild(“Tool”)
local function cloneLettuce()
if count == 1 then
local newLettuce = lettuceProp:Clone()
newLettuce.Parent = game.Workspace
newLettuce.Position = button1.Position
end
end
local isEquipped = false
lettuceTool.Equipped:Connect(function()
isEquipped = true
end)
lettuceTool.Unequipped:Connect(function()
isEquipped = false
end)
placePrompt.Triggered:Connect(function(player)
if isEquipped then
count += 1
print(count)
end
end)