How would I go about making a how far you can throw simulator

So far I have 1000, 100stud parts in a folder. I’m wondering how i can track how much it goes when I throw it starting from the start zone, I am trying to replicate this system from this game: 💪Muscle Throw [🐾FREE PET🐾] - Roblox

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Here’s an idea:

local distanceThrown = partThrown.Position:Dot(startZone.CFrame.LookVector)

Assuming your start zone is at the center of the world (0, 0, 0)

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