How would I go about making a Server List that displays a connected place's servers?

Basically, I have a HUB game for users to join and then be able to select what kind of server they want to join. The server’s the users should be joining, are servers from a place that’s connected to the main Start Place. However, every tutorial, or forum post I read, every single one gives a basic answer on how to make a server list for a Start Place but not for a Place. I also need to send over non-server related data, and more like data from values in ReplicatedStorage (from the place), back over to the main Start Place as well.

I’m certain this is 100% possible as I’ve seen it in a few games, but I can’t figure it out for the life of me, and it’s been a big pain to deal with. If you can help me with this, that would be awesome!

Look into MemoryStoreService