Hi there ! I am trying to make a robust spaceship movement script.
So far I made a part of the script that knows which Player is sitting in a seat and when an input starts, but then I came by a problem:
How can I make the spaceship accelerate, then decelerate after the player stops holding down W ?
At first, I thought I could use Model.SetPrimaryPartCFrame, but it turned out to not work too well with acceleration, then I started researching BodyVelocities but I didn’t understand much as I never worked with physics scripts before.
Is there a simple way to do this? The spaceship will change its angles a lot so the way must allow that as well.
Any help would be appreciated !