What I am trying to achieve here is a simple door knocking animation. To activate this animation, there will be a proximity prompt at the door. When the player holds down “E” to interact with the door, I want the player who interacted with the prompt to stop moving and play the animation. After this short animation, the player will be unfrozen and can continue walking. I have looked around the forum, and I have not seen anything about playing a character anim after a proximity prompt is finished.
There are events called PromptButtonHoldBegan which fired when a player starts to trigger the proximity prompt and PromptButtonHoldEnded which fired when a player stops triggering it.