How would I go about Saving a Games Data, not the Players Data

Hello there!

I’ve been using profile service to save data and that has worked fine thus far however, I need to save data for a Game instead of it’s Players.

I’m making a gang system where players can make gangs and claim territory on a map which would be saved for multiple servers.

In order to do this, I need to save whatever territory and which gang has currently captured it as Data for the game instead of a Players.

Anyone know how I would go about this? Thank you.

You can still use profile service to store game data, create a new profilestore just for the game data and use the gang’s name as the key to the profilestore if they are unique.

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