How would I go about scripting this

What do I want
How would I go about scripting this feature on my trains in my Train Game
-Where should I start
-TO BE CLEAR, I AM NOT ASKING ANYONE TO SCRIPT THE ENTIRE SYSTEM FOR ME, I JUST NEED HELP ON WHERE TO START, AS I AM LOWKEY KINDA LOST

Why have this feature
Basically, on the Server, the trains will be a simple greybox version, to simply handle important aspects such as movement and collisions with rail, to minimize the amount of moving parts handled by the server.

ST = Simple train
With streaming enabled,
When the ST is streamed into a respective client’s workspace, the remaining props are cloned onto the ST.
I assume this would improve overall perfomance. As each train currently has 450 parts, and when there are beyond 8+ trains, there is a obvious presence of “lag”

This diagram should showcase what I am trying to say, if my explanation wasnt clear.

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When I start coding, I don’t worry about getting it perfect the first time. I just begin somewhere. The errors and feedback I get along the way tell me what I shouldn’t do.

I focus on what I actually want to achieve, and then I break the problem into smaller and smaller steps, down to the point where each step represents a piece of the logic I need to implement.

This approach is called pseudocode: you’re essentially writing the logic in plain terms before coding it. The more detailed you make these steps, the easier it becomes to turn them into actual working code.

Example of a chunk:

Pseudocode — 1st draft:
I want my train to move along the track smoothly, piece by piece, while checking for collisions.
It should stop at the end of the track, and the movement should be paced so it doesn’t skip or lag.

Pseudocode — Refined to the logic:

start at first track piece
while not at end of track:
    get next track piece
    move train to next piece
    check for collisions
    wait a short moment

Translation to actual Roblox Lua:

local train = workspace.Train
local track = workspace.Track:GetChildren()

for i = 1, #track do
    train.CFrame = track[i].CFrame
    task.wait(0.1)
end

This is a bit of an odd example here.. just trying to show how it works a bit. This isn’t for short scripts.. this is for planning out a whole project. It start to show the steps needed the more you work with it, step by step, bit by bit.

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