How would I go on about datasaving quantaties of things like crafting materials or items?

Every crafting material and item has an ID attribute, so I guess that makes things a little easier.
But basically, as the title says, I would like to know how to make a proper ““inventory”” system (not the player’s backpack).

I have no idea where to start with this, and for me, this is a huge step up from the more basic datastores im used to. Any feedback helps.

i dont think i get what you mean. can u explain it in further detail

I was able to figure this out through trial and error, but basically I wanted to basically datasave how much of a material (like rocks, wood, iron for example) a player owned. I was able to do it with just serialization stuff.

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