Hi,
So I want to make a Fist Person View of the Players Character, I already know how to do this with LocalTrasparencyModifier and with a for loop to get all the BaseParts , But setting a Camera Offset has a effect where it goes through Parts and walls at all. which is not what I want.
I have tried:
-
Using a Part and Setting the Offset to the Parts Location
This still makes the Camera go through parts since its constantly Setting theCFramein front of the Character -
Creating a Constraint
This had the unintended effect of flinging the player, but I fixed this and it works, however it interrupts the Players fall since the Part isCanCollidetrue to prevent the Camera from going through the Part.
My thoughts were to use a Ray cast or Magnitude (might be same thing), but I’m not sure if that will lag the Server (Or Client) due to it Constantly firing with RunService.RenderStepped, or if i use Raycast.Position + RayCast.Normal, if I even use those.
How should I go about in making this?