not sure exactly how to do this, as its cframes, stuff ive never really used
in another post they said something about putting parts somewhere else ect ect ect and i tried this
local function CreateWeld(Thing, ToWeld, WeldStatus)
if not Thing then return "Failed" end
local Weld = Instance.new("Weld", Thing)
Weld.Parent = Thing
Weld.Part0 = Thing
Weld.Part1 = ToWeld
if WeldStatus == "FlashLight" then
Weld.C0 = CFrame.new()
Weld.C1 = Thing.CFrame * CFrame.new(0.950012207, 1.07500458, -0.349746704)
end
return Weld
end
local function CharacterSetup(Character)
local FlC = FlashLight:Clone()
repeat task.wait() until Character.HumanoidRootPart and Character.Humanoid
local RolledSpawn = Spawns:FindFirstChild("Spawn#" .. math.random(1,#workspace.LobbySpawns:GetChildren()))
Character.HumanoidRootPart.CFrame = RolledSpawn.CFrame
FlC.Parent = Character
local weld = CreateWeld(Character.HumanoidRootPart, FlC, "FlashLight")
end
The CFrame numbers is suppose to be the offset from the humanoidrootpart to the shoulder position
But when i try it it does this
Moves it all the way over there