How would I invert a tween?

I would like to achieve the Bay Door Opening Correctly

Here is a Gyazo Link of what is happening right now

The script is a very simple CFrame tween, using Tween Service, if you would like to see the script please tell me! Although it shouldn’t matter at all since it’s so small!
Anyways, in short, a tween can go 2 ways, the longer way to a destination, or the shorter way. Think of a rotation tween, it can either tween it from 10 to 11 to 12, then too 20, or it can go from 10 to 9 to 8, to 360, to 20. It will choose the shorter way.
The problem with that in this case is that I need it to choose the longer way for the bay door to open correctly. Any ideas on how I can solve this? Lerping will probably also give the shorter paths point.

Thank you to anyone answering in advance

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could you maybe go into detail on what youre trying to achieve? i dont really understand what youre trying to do

Hmm, I will try, I am trying to make the tween perform the longer route to the destination, it’s a bit confusing to explain, but hopefully the angle example explains it.
Anyways the current problem is that the rear door is opening in a incredibly strange way, when in reality I want it to open via simply turning at the “hinges”, I am changing a welds C0 to move the part. Perhaps it is better if I try to solve this myself, I believe I have found a solution, sorry for the trouble. I will simply place a hinge that is nearer to the part, instead of the entire floor of the blimp!

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Usually what I do is add a part that would act as a hinge and weld the door to it, the hinge would be anchored and you would tween the hinge instead of the door.

Make sure the door is unanchored, and make sure the hinge is anchored

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A solution to inverting the tween is making many smaller tweens of the big one by the way, it’s tricky, but there’s no other way to my knowledge, but you can also use other parts such as a hinge instead of a tween.