Hello, how would I know if a charcater is moving up or down? I tried using MoveDirection but the y is always 0. I also tried using humanoid state types but there seems to be no state of moving up. Please help!
I don’t think
Humanoid.MoveDirection will ever have the Y axis changed unless it’s climbing or something. I suggest using
GetPropertyChangedSignal on the position Property of the HumanoidRootPart and checking if the Y axis changes, the higher, or the lower. Or
Thanks for the response! I’ll try using
You can’t use
GetPropertyChangedSignal on properties handled by the physics engine.
local Game = game local RunService = Game:GetService("RunService") local Players = Game:GetService("Players") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local PivotY = Character:GetPivot().Y local function OnRenderStep() local Y = Character:GetPivot().Y if Y > PivotY then print("Moving up!") elseif Y < PivotY then print("Moving down!") end PivotY = Y end RunService.RenderStepped:Connect(OnRenderStep)