How would i make a ball roll to a player using pathfinding?

Title says it all, how would i be able to have a ball Roll (not fly/hover) to a player? pathfinding just makes things float to point B, is there a way to alter this?

(tweening the ball won’t worth either since i want it to look realistic (as if it follows actual physics (slows down when making turns etc.)))

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You could possibly do this by using a body force on the ball in the direction that you want it to go.

There is a special command for this. It’s called “MoveTo”
if you want ur character move to a part. Write

:MoveTo("Position.YourPart")

I am not sure if it’s gonna work

If you want your ball to roll.
You gotta animate it.

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