I am trying to replicate something similar to the custom widget ui of moon animator 2 that is scalable and moveable. What can I do to make this?
example:
I am trying to replicate something similar to the custom widget ui of moon animator 2 that is scalable and moveable. What can I do to make this?
example:
Did you figure it out, I have the same issue
Did not figure out the scaling issue but to move: (not my original script but here)
local function makeDraggable(object) -- object must be a UI object!
local function mousePos()
local mouse = plugin:GetMouse()
return Vector2.new(mouse.X, mouse.Y)
end
local draggingConnection
local previousMousePosition
object.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
previousMousePosition = mousePos()
draggingConnection = game:GetService("RunService").RenderStepped:Connect(function()
local movement = mousePos() - previousMousePosition
object.Position += UDim2.fromOffset(movement.X, movement.Y)
previousMousePosition = mousePos()
end)
end
end)
object.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if draggingConnection then
draggingConnection:Disconnect()
end
end
end)
end
the object needs to be the parent of therything
I need help making the gui visible on the user interface in the first place
"
presuming you mean anything here?
when you press the plugin button on the plugin bar clone ethe ui into core gui
when you press the button again, destroy that clone.