How would I make NPC’s collidable with?
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I’m sure there is a easier way but try putting the .canCollide = True on every part of the NPC model
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You can use PhysicsService
and assign a collision group to the part and dummy you want it to collide with. Let’s say you used “Collidable” as a collision group, you would set collisions off:
PhysicsService:CreateCollisionGroup("Collidable")
PhysicsService:CollisionGroupSetCollidable("Collidable", "Collidable", true)
Then for each base part of the dummy and the part you would assign the collision group to it:
PhysicsService:SetPartCollisionGroup(Part, "Collidable")