I wanted to ask how I could use PhysicsService to create collision groups to make my model collide with other models? I’m currently using Model:SetPrimaryPartCFrame and I would like to make it collide with other objects when I’m moving it.
CFraming is not going to cause a collision (irrelevant of the collision groups). You can pretty much just think of CFraming as a teleport as opposed to just a straight movement. Using a BodyMover or VectorForce will cause a collision to occur.
FYI for the collision groups - as long as you don’t explicitly make it so a collision group doesn’t collide with other things in the same collision group, they should collide.
Not quite, what I’m saying is unless you do something like PhysicsService:CollisionGroupSetCollidable("collisGroup1", "collisGroup2", false), then they should collide with that collision group (assuming that CanCollide is true).