How would I make a single mesh as starter character?

Hi, I recently saw a post on reddit showcasing a single mesh working and being animated as starter character. How would I go about doing this? I know how to import meshes with bones and animate them, but would I have to write an animation handler to have it work?
Sorry if this is really obvious, thanks.

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you need to have a single mesh and bones created in blender and animated

Yes but how do I get the player to control animations like a normal character? For instance, when you walk forward, your character does the walk animation and if you jump then your character does the jump animation. I can control the character and make it move but it is frozen with no animations.

you can make a mesh thats rigged with bones and animated then import it to roblox and then make a humanoidrootpart(part) and put it in the middle of the mesh then just group it and name it Starter Character and put it in the StarterPlayer folder i would say its best to check out how rigs work