How would I make a smooth vault system?

I want to make the player able to vault over small objects. I had no trouble with the scripting, the only part I’m concerned about is making it look smooth. Right now I just used BodyVelocity to make the player jump over the object, but it’s ugly and choppy. How do I make it smooth?

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That could work, but what if the player’s legs hits the item they’re vaulting over? This has happened for me a lot of times and it usually flings the player.

Put CanCollide false for a few seconds.

I just tried that, but when I’m close enough it still flings me.

I’m still using BodyVelocity btw, because I don’t think I can code momentum with TweenService.

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