So, there is a game called cook burgers, and I would love to recreate the grabbing system.
The system that allows you to pick up objects, and keeps the objects in a certain range of you, only problem is I have no idea how, so does anybody know?
So, there is a game called cook burgers, and I would love to recreate the grabbing system.
The system that allows you to pick up objects, and keeps the objects in a certain range of you, only problem is I have no idea how, so does anybody know?
one way of doing is adding a click detect and a script inside
and detect clicks,
once you do that you weld the item to the humanoidrootpart’s lookvector with an offset.x of how long in studs you want
and you can detect if the item is held and when it is clicked again u can destroy the weld
local blockPart = script.Parent
local function handleDrag(player, mouse)
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local startPos = blockPart.Position
local offset = blockPart.Position - mouse.Hit.p
local canMove = true
-- Listen for mouse events
mouse.Button1Down:Connect(function()
if humanoid and humanoid.Health > 0 then
canMove = true
end
end)
mouse.Button1Up:Connect(function()
canMove = false
end)
mouse.Move:Connect(function()
if canMove then
local newPosition = mouse.Hit.p + offset
blockPart.Position = newPosition
end
end)
end
game.Players.PlayerAdded:Connect(function(player)
-- Create a new mouse object for the player
local mouse = player:GetMouse()
-- Call the handleDrag function when the player clicks and drags
mouse.Button1Down:Connect(function()
handleDrag(player, mouse)
end)
end)