Title says it all. Trying to make an NPC as advanced as possible, and where if v.Action == Enum.PathWaypointAction.Jump then NPC_Humanoid.Jump = true end won’t help get the NPC to the destination
Title says it all. Trying to make an NPC as advanced as possible, and where if v.Action == Enum.PathWaypointAction.Jump then NPC_Humanoid.Jump = true end won’t help get the NPC to the destination