I’ve been trying to make an NPC that detects a player when they move. I have already factored in magnitude and look vector, it works fine.
Problem is, I have no idea how to know if a player is moving or not.
HumanoidState is always RunningNoPhysics so that didn’t work. Getting Vector3 positions to compare would be inefficient. Is there a way to know when a player is moving? Preferably a bool value.
Any help would be appreciated, thanks!
[I only need the property or event, not a script]