I’m currently working on a game that features multiple battle cutscenes. To give a bit of context what type of cutscenes they are, they are cutscenes that show characters, at the start of a battle, with a bit of fancy camera movements.
However, I want these camera movements to adapt to the players position and orientation. How would I do that?
Best idea I could produce is to keep the player’s camera as it is and create new camera which will be used for Cutscene. workspace.CurrentCamera can be set. So simply make your tween play for this camera and then set the final CFrame for last tween to the player’s default camera position and right after the end of such tween, just swap cameras.