I’ve noticed players spawn with several sounds in their HumanoidRootPart, I simply want to add another that I can use later, but I can’t figure out how. I’ve scoured the forums and nothing seemed to help.
This is simple to implement. You need only detect when each player in the server (re)spawns, then copy a Sound
instance into their character’s “HumanoidRootPart”.
Below is a Script
in ServerScriptService
, with the sound named “Sound” as a child:
--!strict
local Players = game:GetService("Players")
local Sound = script.Sound
local function onCharacterAdded(character: Model & any)
local humanoidRootPart = character.HumanoidRootPart
local soundCopy = Sound:Clone()
soundCopy.Parent = humanoidRootPart
end
local function onPlayerAdded(player: Player)
local character = player.Character
if character then
onCharacterAdded(character)
end
player.CharacterAdded:Connect(onCharacterAdded)
end
for _, player in Players:GetPlayers() do
onPlayerAdded(player)
end
Players.PlayerAdded:Connect(onPlayerAdded)
Be sure to use Instance:WaitForChild when accessing the copied sound as Roblox does not guarantee script execution order (the sound could be copied too late)
1 Like
Thanks much!
I’ll be sure to analyze the code so I can understand it
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