I get how I’d do this with the chunks just being parts, using FindPartsInRegion3, but these are models, so I’m not sure how I’d do this.
I currently make a backrooms game where the first level is generated infinetely using procedural generation.
I split biomes that have chunks and when a player hits the biome’s floor, it regenerates the area.
With a bit of math, I think you can figure it out. Good luck!
Actually, I am also making a backrooms game, but without biomes. Just infinite mono-yellow rooms and hallways. But… I have no idea how to do it with models, because there is no such thing as a FindModelsInRegion3
Add me on discord and I’ll tell you in depth about it. Tabrix#7687