I’m looking for how I should detect if someone is blocking/parrying with a client-sided hitbox, I currently have the hitbox but i’m unsure how I would check if a player is blocking/parrying on their client.
When they are blocking, just fire the server event to add some thing to their character that represent blocking action
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Use an attribute that’s set by the server. However, you should not be using the client for damage calculations, because exploiters can modify literally anything on the client.
i’m not determining damage from the client, also my goal is just to make a combat system playable on high ping with my friends so securing from exploiters isn’t a priority right now