How would I make it so SelectionBoxes aren't affected by fog?

Hi,

I’m trying to make a game where the player is blind but still able to see a little. I use fog to make that blind effect. I want to include SelectionBoxes for this system, so the player would still be able to see walls and what not. However, these SelectionBoxes are affected by the fog. How would I make it, so it doesn’t get affected? I tried ViewportFrames, but the same thing happens.

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Maybe you can just decrease the transparency of the selection box .

Doesn’t change anything, unfortunately.