How would I make it so the camera snaps for all players? Like a cutscene for every player in the game…
How would I use that in a script?
there is sample code bellow in it
function resetCamera()
camera.CameraType = Enum.CameraType.Custom; --Sets it back to normal
end
function setCameraCFrame(cframe)
camera.CameraType = Enum.CameraType.Scriptable; --Makes it so we can manipulate the camera's cframe
camera.CFrame = cframe; --Sets the cframe
end
--Make two different events, one to set the camera cframe, and one to set it back to normal.
cutsceneEvent.OnClientEvent:Connect(setCameraCFrame);
resetCamera.OnClientEvent:Connect(resetCamera);
I have no idea how you exactly wanted to do this, but these functions will set/reset the camera’s cframe based on the passed arguments.
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