How would I make it so this light is contained inside the building?

The light on the left slightly pops out of the building and I don’t want that, how could I make it so it is just contained inside the building and does not emit out?

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There should be a Shadow property when you select the light source.

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Alternatively to what @Crazedbrick1 suggested, you could also try using a SpotLight or a SurfaceLight should that not work. You can change the face of the part the light emits from by changing the Face property.

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Instead of making the light range smaller we instead make a invisible part which is our light then move it up

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Wouldn’t it go straight through an invisible part?

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They mean the light is the invisible part, so it covers the entire room.

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