How would I make my renderstepped function run as if it was 60FPS?

Making an fps engine and recently I have added sway.

It isn’t smooth when I use fps unlocker. I was thinking I should kick people who use it but that would be unfair.

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You can use Heartbeat or Stepped instead because those run based on physics.
If I’m not wrong, they run 60/sec all the time

I’ll try it and see if it works or not.

It should be smoother at higher framerates?

Could you show a relevant code snippet?

Doesn’t really matter anymore since it’s pretty much fixed

here’s how i did it

apple = dt
agh = 1/apple
chuv = 30 / agh

converts it to that and then you feed that into the lerp and it should work

also please ignore the random words thats just how i do variables