I’m making a short little game, and i’d like to have all the unanchored parts (including the player’s parts) get affected by the new GlobalWind.
Oh cool, I didnt notice that GlobalWind exist… lol…
But after checking the documentation I dont think there is a way to use that to move parts, only grass and particles, stuff like that.
And I dont think there is access to data about what GlobalWind is doing behind curtains.
Then probably the only way is script a complex system that moves the parts of players simulating a custom wind forces
If the BasePart has the property “EnableFluidForces” set to true (and is unanchored), the Global Wind property should affect it although do note that if the part has a large mass (or is connected to an assembly with a large total mass), you will need strong wind in order to move it
OMG!.. Thank you so much for sharing it! Its simply amazing (I should read the roblox news more often…
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Its wonderful news for me, that I’ve been scripting airplanes in the same way we always do due to the lacking of “atmosphere/air density”, this FluidForces change the scenario totally, I’m so excited! Hope this feature be officially released soon
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