How would I make parts be affected by GlobalWind?

I’m making a short little game, and i’d like to have all the unanchored parts (including the player’s parts) get affected by the new GlobalWind.

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Oh cool, I didnt notice that GlobalWind exist… lol…

But after checking the documentation I dont think there is a way to use that to move parts, only grass and particles, stuff like that.

And I dont think there is access to data about what GlobalWind is doing behind curtains.
Then probably the only way is script a complex system that moves the parts of players simulating a custom wind forces

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If the BasePart has the property “EnableFluidForces” set to true (and is unanchored), the Global Wind property should affect it although do note that if the part has a large mass (or is connected to an assembly with a large total mass), you will need strong wind in order to move it

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OMG!.. Thank you so much for sharing it! Its simply amazing (I should read the roblox news more often… :sweat_smile:)

Its wonderful news for me, that I’ve been scripting airplanes in the same way we always do due to the lacking of “atmosphere/air density”, this FluidForces change the scenario totally, I’m so excited! Hope this feature be officially released soon

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