How would I make the player not flop down like this

So, I have a sword scripted it makes the player dash with Body Velocity for .1 seconds. But sometimes the player would flop and ragdoll like this:

Its because of collisions, go to your mushroom mesh properties and set CanCollide to false (uncheck it)

If you don’t want it to make mushroom non collidable then you can create a local script and set mushroom collisions off whenever your sword slashes to the mushroom, when the animation is done playing collide the mushroom back.

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thats not the case as you have seen in video he can go through mushroom means it got cancollide false

nvm main thing of mushroom is cancollide on

Is the handle of the weapon can collide ?
If yes I would recommend to turn it off.

Yes so what about my game borders if they just slam into it with body velocity and flop down like that