So lets say I have a tool that moves in some way, maybe like a worm staff. How can I animate the tool? Every tutorial I see is for animating the player.
How would I make the tool play an animation instead of the player?
Hmmm. I’m see only one metod. It’s create a MOTOR6D and attach them so that, for example, Handle welds all the parts of the tool. And in Torso, create another Motor6D that will weld the Torso and Handle. This is the best way, I think it is impossible to animate only the Tool in any other way. This is always done via Humanoid (unless of course you animate by changing the CFrame)
what i would do is add a humanoid to the tool and animate the parts and play it on the tools humanoid