Hello! Am working on making a character script where if you press a button you turn in to that character. Though I only want 1 person to be able to be that person. How would I make it so after pressing the button. No one else can press it?
Script
local Player = script.Parent.Parent.Parent
local Content = script.Parent.MainFrame.Content
local Characters = game.ReplicatedStorage.Characters
local SetSubject = Characters.Parent.SetSubject
script.Parent.MainFrame.Visible = true
for index,item in pairs(Characters:GetChildren()) do
if item:FindFirstChild("Humanoid") then
local ViewportFrame = Instance.new("ViewportFrame")
ViewportFrame.Parent = Content
ViewportFrame.BackgroundTransparency = 1
local Button = Instance.new("TextButton")
Button.Parent = ViewportFrame
Button.Position = UDim2.new(0,0,1,0)
Button.Size = UDim2.new(1,0,0,25)
Button.BorderSizePixel = 0
Button.BackgroundColor3 = Color3.fromRGB(255,255,255)
Button.TextScaled = true
local Preview = item:Clone()
Preview.Parent = ViewportFrame
Button.Text = "Play As "..Preview.Name
local Camera = Instance.new("Camera")
Camera.Parent = ViewportFrame
Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 5
Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)
ViewportFrame.CurrentCamera = Camera
Button.MouseButton1Down:Connect(function()
game.ReplicatedStorage.CharacterTaken:FireAllClients()
Button:Destroy()
script.Parent.Enabled = false
local ChosenCharacter = item:Clone()
local CurrentCharacter = Player.Character
local LocalScripts = {}
for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
if item2:IsA('LocalScript') then
table.insert(LocalScripts,item2:Clone())
else
item2:Clone().Parent = ChosenCharacter
end
end
CurrentCharacter.Health:Clone().Parent = ChosenCharacter
ChosenCharacter.Name = Player.Name
table.insert(LocalScripts,CurrentCharacter.Animate:Clone())
ChosenCharacter.Parent = workspace
Player.Character = ChosenCharacter
for index2,item2 in pairs(LocalScripts) do
item2.Parent = ChosenCharacter
end
SetSubject:FireClient(Player,ChosenCharacter.Humanoid)
local Connection
local function onDied()
wait(game.Players.RespawnTime)
Player:LoadCharacter()
script.Parent.Enabled = true
if Connection then
Connection:Disconnect()
end
end
Connection = ChosenCharacter.Humanoid.Died:Connect(onDied)
end)
end
end
localscript
game.ReplicatedStorage.CharacterTaken.OnClientEvent:Connect(function(Button)
Button:Destroy()
end)