I have a game which is recreating the Personal Build Servers. I have most of the things from the time period but I cannot for the life of me figure out where the materials are.
What do you want to achieve? Keep it simple and clear!
I want to find the materials from the mid 2013 Roblox client.
What solutions have you tried so far? Did you look for solutions on the Creator Hub?
I used search engines, looked at DevForum, looked at the locations content.Textures and PlatformContent.pc.Textures, and searched the entire client.
Most of the textures you are able to find online except Roblox Wood. The original wood introduced in 2009 was actually fully randomly generated, I wish Roblox had left the legacy materials in when they swapped them out in mid-2013.
I should have a place file somewhere for you that has majority of the textures, if not, I’ll provide them to you. Sorry I forgot to reply to your previous post!
Unfortunately, it does not have the same time period materials. I will use this if I fail to find the original materials. Thank you for your help and time, though!
Unless my eyes are deceiving me, that is definitely the same texture just higher quality.
I think you’re under the impression it’s a different texture when custom textures all have the starting position, where the built in ones do not. Here’s an example:
Notice how despite the cobblestone blocks are the same size, the textures appear to be “different” whereas the custom 2014 marble is the exact same. @Frostism_Dev Also for the wood if you read in the post I hyperlinked the author states it has lower and higher quality textures for the sake of replicating lower-end devices. Hope this helps.
As I’ve stated in my previous post, custom textures do not have different starting positions for their texture, it’s never offset. Only built-in studio materials do for some reason.
Old Roblox Wood is notoriously difficult to recreate since it was entirely randomly generated up until late-2013 when it was removed in place of the newer materials. Here’s an old video demonstrating the wood texture and you’ll see what I mean. Every wood block has a completely unique texture to it, it’s never the same.
If I remember correctly, the older Roblox grass was actually a double-layered texture, meaning the actual grass texture itself isn’t randomized (which is why it’s way easier to find textures of) but those lighter-splotches are randomly generated. I think it was to make it appear as if the grass had dead spots. You used to be able to toggle it on and off as well I’m pretty sure. (This is purely from my memory in 2009-2010)
Here’s some examples of the same place utilizing both variants of grass:
Notice how the last video has lighter patches of grass and the first does not.